Dice Crawl is a fast-paced dungeon-crawling tile board game for 2 to 4 players.
At the heart of the Dungeon lays the Eye of the Dragon. All of the great races seek it. It brings power to those who control it. Weakness to those who face it. The race to the Eye begins now.
Dice Crawl is a quick, fun dungeon-crawling tile game for 2 to 4 players. Players take on the roles of mercenary captains racing to get their team of adventurers to the center of the dungeon, while other captains race do the same thing. But, not all paths lead to the center and some teams may never find the glory they seek.
In Dice Crawl, players select a race and class for their mercenary captain before flipping tiles, rolling dice, and collecting their share of the dungeon treasure. Abstract game mechanics mix with flavorful graphics and theme to make dice crawl a fast, highly replayable game of luck and strategy.
- 4 wooden player markers.
- 60 tiles on XYZ GSM cardstock, printed at XXX" x XXX" (as follows):
- 48 interchangeable dungeon tiles. Each game uses 25 randomly drawn tiles.
- 4 race cards: elf, dwarf, orc, human are in the core set, stretch goals add others!
- 4 class cards: archer, soldier, mage, warrior are in the core set, stretch goals add others!
- 4 quick reference tiles.
- Dice are provided by the players (25 6-sided dice are needed per player). And we know you have plenty of dice!
Dice Crawl is played using a 5x5 grid of 25 dungeon tiles, each placed face down at the start of the game. Each tile is a room or corridor and when revealed they form a route through to the center of the dungeon.
Each player enters the playing area through one corner and they earn points by controlling tiles or by being the first to reach the center of the dungeon.
Control is obtained by rolling their dice and matching numbers on the tiles. But the same dice can alternatively be used to unlock race and class abilities, each of which can be very useful in helping the player control tiles, or hindering the other players in doing the same!
Strategy is required to consider a fine balance between the unique class and race abilities (which are randomly drawn and paired by players at the beginning of the game), and keeping enough dice back to control the tiles themselves.
Play proceeds until one player reaching the center tile or uses his/her last die. At this time points are counted for each tile controlled by each player and the highest points wins the game.
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As stretch goals are achieved we will unlock additional races and classes: these are automatically then added to the core game for all $50 and $100 reward level backers (or higher). When we hit these levels we will ask YOU - our backers - which races and classes to add!
Other stretch goals will add whole new expansion packs: 24 themed dungeon tiles, 2 races, 2 classes, and whole new rules for: The Crypt of the Undying, Tricks & Traps, Halls of the Dwarven King, and Goblin Warrens. Expansion packs can then be purchased separately as add-ons or will automatically be included in the $100 reward level.
Only added if stretch goals are met:
Collector's Cards Set #1: Crypt of the Undying
30 undead-themed expansion cards and new rules:
- 24 crypt cards
- 2 new-rule reference cards
- 2 new class cards
- 2 new race cards
Collector's Cards Set #2: Tricks & Traps
30 Tricks & Traps themed expansion cards and new rules:
- 24 Tricks & Traps cards to turn your core Dice Crawl into a deathtrap for the unwary!
- 2 new-rule reference cards
- 2 new class cards
- 2 new race cards
Collector's Cards Set #3: Halls of the Dwarven Lords
30 dwarven hall-themed expansion cards and new rules:
- 24 dwarven hall cards
- 2 new-rule reference cards
- 2 new class cards
- 2 new race cards
Collector's Cards Set #4: The Goblin Warrens
30 goblin warren-themed expansion cards and new rules:
- 24 goblin warren cards
- 2 new-rule reference cards
- 2 new class cards
- 2 new race cards
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